Personally I don't like using them because they have too many colors and I'd rather put it down myself.
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I use them to limit the palette! It's easier to keep the shading the same shades of gray for light/midtones/dark, and then go back over per area with a color ramp (the program I like to use has a 'constant' setting, which means no gradient transitions) or just smack it down to get the idea of where to put the shadows in the first place before cleanup and beautifying.
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So says...
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Questing:
Raver
Haunting
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I use them to limit the palette! It's easier to keep the shading the same shades of gray for light/midtones/dark, and then go back over per area with a color ramp (the program I like to use has a 'constant' setting, which means no gradient transitions) or just smack it down to get the idea of where to put the shadows in the first place before cleanup and beautifying.
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So says...
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Questing:
Raver
Haunting
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This is exactly the same concept, just non-destructive.
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So says...
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Questing:
Raver
Haunting
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This is exactly the same concept, just non-destructive.
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So says...
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Questing:
Raver
Haunting
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Also gets those little stray specks that only seem to show themselves after you post it somewhere.
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So says...
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Questing:
Raver
Haunting
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Also gets those little stray specks that only seem to show themselves after you post it somewhere.
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So says...
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Questing:
Raver
Haunting
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I haven't even tried animation, yet.
No worries, Jolly! Yes, I like to combine media to get new techniques. Color ramps, angle maps, masks, and dither textures are my go-to! It's just been over a year since I've done pixels; there was an update on the program I like to use that makes all of this totally painless to employ.
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So says...
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Questing:
Raver
Haunting
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I haven't even tried animation, yet.
No worries, Jolly! Yes, I like to combine media to get new techniques. Color ramps, angle maps, masks, and dither textures are my go-to! It's just been over a year since I've done pixels; there was an update on the program I like to use that makes all of this totally painless to employ.
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So says...
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Questing:
Raver
Haunting
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In the 3D community, they generally refer to this kind of method NPR (non-photorealistic rendering) if you want to look into it yourself. Blender 3D is free!
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So says...
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Questing:
Raver
Haunting
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In the 3D community, they generally refer to this kind of method NPR (non-photorealistic rendering) if you want to look into it yourself. Blender 3D is free!
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So says...
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Questing:
Raver
Haunting
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Well I'm excited to see what you achieve! <3
I've tried fiddling around on blender in the past and honestly couldn't wrap my brain around it xD
Part of the problem was, at the time, my pc wasn't strong enough so functions weren't... functioning lol Then crash.
it'd be fun to learn now that I have a powerful pc, if I just take the time to practice!
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No samples on this computer since my old one died, but I'll be remaking all my stuff tonight, which I've wanted to do for awhile, now, anyway. I can get you samples from other artists, though!
This is a particularly good one by filsd on blendswap:
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So says...
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Questing:
Raver
Haunting
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No samples on this computer since my old one died, but I'll be remaking all my stuff tonight, which I've wanted to do for awhile, now, anyway. I can get you samples from other artists, though!
This is a particularly good one by filsd on blendswap:
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So says...
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Questing:
Raver
Haunting
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You'll be happy to note that Blender's had a massive update. The most relevant is the ability to convert any material into a color node, that you can then fiddle around with via color ramp--per material, not just compositor!
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So says...
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Questing:
Raver
Haunting
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You'll be happy to note that Blender's had a massive update. The most relevant is the ability to convert any material into a color node, that you can then fiddle around with via color ramp--per material, not just compositor!
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So says...
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Questing:
Raver
Haunting
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I think filsd's method involves the shrink/grow method, followed by some color ramp cleanup, but I have yet to receive confirmation. I really should just download some of their files and check for myself, but I don't really want their exact style, little chunky for my tastes. I know for a fact they use freestyle to line, though.
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So says...
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Questing:
Raver
Haunting
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I think filsd's method involves the shrink/grow method, followed by some color ramp cleanup, but I have yet to receive confirmation. I really should just download some of their files and check for myself, but I don't really want their exact style, little chunky for my tastes. I know for a fact they use freestyle to line, though.
-----------------------------
So says...
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Questing:
Raver
Haunting
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Questing:
Bouncer
Candy Cane Lane
Curious Case
Haunting
Oracle
Unique Bases
Vaughn's Belt
Veles
Bouncer
Candy Cane Lane
Curious Case
Haunting
Oracle
Unique Bases
Vaughn's Belt
Veles
3D art also interests me a bit. Its so far beyond what I do now, I'm sure it would be a hot minute before I can figure out those skills haha
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Having you as a Voltie would be awesome.