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With lineart it all comes down to shape and flow, really. You don't want the viewer uncertain about where to look next. Posing off-balance can make it look more dynamic, and exaggerating the line-of-action.
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So says...
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Questing:
Haunting
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With lineart it all comes down to shape and flow, really. You don't want the viewer uncertain about where to look next. Posing off-balance can make it look more dynamic, and exaggerating the line-of-action.
-----------------------------
So says...
-----------------------------
Questing:
Haunting
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