Already a Voltie? Sign in!

Escape to Voltra!

Join for free
Posted in Ask a Writer - Voltra AMA Posted 6 years ago
Hey everyone, I'm here to answer any questions you may have about either the writer position on staff, or Voltra lore in general. A lot of you are talented writers who can offer a ton to the community with your unique perspective and ideas, so please consider applying if your schedule allows for it. C;

Click here for the application if you're interested!

For those of you wondering what exactly a writer does on Voltra, it depends. There's a variety of needs within the writing role that I'll get into now.

Are you an idea person?
Think up characters, ideas for existing NPCs, event concepts, item concepts, and more.

Do you like RPing or just writing dialogue?
Interact as our NPCs! Doesn't have to be during an event, either.

Are you more of a technical writer?
Think up the ins and outs of events. Plot out mechanics and write up rules. Make people suffer with your take on challenging puzzles.

Or maybe you just like putting threads together, code and all?
Formatting can take a lot of time. Especially if you want it to look good and read as easy as possible to the community. I'm not saying we've achieved this, but we do put forth effort to make text, rules and otherwise, appear pleasant and not like an imposing eyesore.

Can I ask a question about other roles?
Certainly. A few people have volunteered to answer questions that pop up relating to their role in staff, so don't be shy. I'll let them know as well. C;

I have a random question, or it's related to the site!
Shoot. I'll try my best to answer and if I don't know it, we'll track down someone who can provide an explanation.



My favorite activity would have to be writing the lore itself for events and other threads that need it. This content is similar to writing in a RP or putting together a story for a novel of your own making, and recent examples include the Item Design Contest hosted by Velvet, and VK's introduction. The starting posts for event threads are a good representation as well. That kind of writing is what I enjoy best because it allows me to provide people an immersive read if they deign it entertaining enough. C;

Conversely, the task I don't handle well is writing mechanics or OOC content. I'm always unsure if it's clear enough and since my background is more creative writing, that's what I prefer.



I would say the interest is equal as I try to weave Voltra's lore into each event and its subsequent activities. For example, the event Blackout shone a spotlight on Vanora and Vivienne's relationship which is reflected in their interactions on the site, and any story threads posted after the event changed their perceptions.

The same event presented a preview of new minor NPCs from the Voltra Police Department. These characters showed up in Vreg's Treeshure Hunt.

Connecting lore like this is very exciting because if we do it correctly, people get interested in the NPCs and become more engaged with events as a whole wondering like "what'll happen to these guys next?" That's the hope, anyway, and what pumps me up to write creative scenes be it events, or Voltra lore/NPC interactions in general. C;



Hmm, the most challenging task was working on the Blackout event as there were countless ways we could reopen the site, but no telling which route would be the most successful. It was a lot of guesswork and figuring out how to turn an obstacle into something productive we could use for the lore. Also, we had planned on introducing some of those elements further along, so it was an experience to make the plot manifest and get that train running sooner rather than later.

The easiest thing? I wouldn't call any particular aspect easy as I take writing for a group of people very seriously. I always try to put my best out there and it can be a little draining, but rewarding when people enjoy reading/participating in the events. However, I do enjoy writing for Static as he's precious and seems to be well-received.



The short answer is, a very long time. The event process typically begins at the writers who think up the elevator pitch and early concepts. This usually involves coming up with the theme, working versions of possible threads, and ideas for EI sets among many other elements. like dealing with ghost

If this draft is approved, it moves into the official stage where a more detailed proposal is prepared for overview. This includes breaking down assets needed by role, and allows for people to sign up for activities such as running threads, creating graphics, and working on features (in the case of devs).

Once the project is in this stage, communication between everyone is key. This can be hectic since the event is still technically evolving at this point, and people are developing early concepts with their own flavor to actualize the final product.

This scale is for something like Wonderland, mind you, while the Summer event we just had is more of a mini version where the same things still apply, but are usually pitched by others in an attempt to see what people might like.

Oh, and creating lore for the event depends on how in-depth we want the story. I'm usually meticulous when it comes to flow and will want an actual novel-like experience, so characters will have backstory, motivation, and conflict.

Thread closed on August 3rd
Posted in guys Posted 6 years ago
Are you having fun as a buzzed kitty? C;
I was thinking of making a new avatar, hm...
Posted in How do you handle anger and stress? (Rant) Posted 6 years ago
I've been dealing with anger for as long as I can remember, and I still haven't arrived at a reliable way of preventing or treating it.

I know for some people, acting on the aggression in a controlled environment helps. Screaming, punching, and otherwise pretending you're a reckless monster may do the trick. For others, crying can funnel anger out of you as tears.

Exercise is also an option. Walking, moving your body in ways you otherwise wouldn't, or engaging in any physical activity that isn't standard might give your body the ability to enforce your mind against whatever it's going through.

Finally, time heals all wounds, and serves as my primary salvation. Emotion is fleeting. If you can survive the temporary onslaught, you will be stronger for it as nothing - happy or sad - is eternal.
Posted in Packing! Posted 6 years ago
You seem very prepared, all in all. C;
I hate packing, and moving. Never feels like I'm ready...
Very glad you'll be with your girl again. That's a fortunate light at the end of the rush.
Posted in closed Posted 6 years ago
@Okios: Heh, writers you say? I- ... wow, I was writing a post but your sig killed me. 99, eh? I don't usually ping, but let's add another.
Posted in closed Posted 6 years ago
Hope you find some more artists to draw them up, Okios. C;
Siela and Fred have permanent spots in my party just because they're adorable together.
Posted in A question poised in blood... Posted 6 years ago
What can only be described as a spirit rises from the skeleton. Its features are perfectly ambiguous and it's more of a grim reaper than a ghost. Its silhouette is black like shadow, and it points a finger at Vii.

"Hey man, that was my last sheet of paper!"

...

"No, but really. Why's someone gotta take a dead guy's last sheet?"

The spirit acknowledges the Mad Hatter with a nod.

"Now here is a man of taste," it gestures dramatically. "Hello Mad Hatter, my old friend. How's life been treatin' ya? As you can see, life doesn't treat me anymore. Sad how that works, huh? Or doesn't, as you would say."
Good luck, Kitty, and anyone else who's bidding. ;3c
Posted in A question poised in blood... Posted 6 years ago
This thread was locked due to inactivity, if you wish to unlock your thread please issue a ticket. Instructions to unlock thread found here.



You come across a skeleton whose bones are weathered. Probably been here a while. Outside of the usual skeletal attributes, nothing seems radically different about it in comparison to other skeletons.

Its hand, however, clutches a rolled up piece of paper and you furrow your brow. What's that? You gently take it from the fingertips because what skeleton needs paper, huh? It appears to be a message of some sort scribbled in crimson ink or another... less savory substance.


"How do you like the lore as written on this site? Too light-hearted? Too dark? Too long? Not interested?"
Posted in Voltra's Item Design Contest Posted 6 years ago
@okios: I knew about eating the watermelon, but getting inside of it? That's unique.
Nah, but for real... uh...

I'll start the auction off at 5k Volts and 1k Ohms.
I bid my soul.
Posted in [x] Posted 6 years ago
Oh my! If you're both recommending it for the mechanics, then I certainly have to give it a try. Hmm, I think the whole set was on sale recently, but it seems to have passed...

Maybe I can pick it up during the Summer sale if that's a thing?

My favorite game was 3! My favorite character is Dante because like... goals? I've always been one for the badass archetype, and it doesn't get much more badass for me than the original Dante. C;

Though admittedly, a lot of the scenes in 3 were impossibly cheesy, but the choreography was nuts. That very first cinematic that was in trailers where he's fighting demons in his office is one that stuck with me. I'm such an edgelord. orz

I also really liked 1! And 4 was alright! Nero's gameplay was cool. C;
Posted in [x] Posted 6 years ago
Yeah man. Apollo's got the sweet hook-ups. C;
I never actually played DmC, but hmm... maybe I should if it goes on sale or something. So I can really compare the two timelines.